Free, Public Mini Course on Inbodied Interaction: Thursday, August 9th, 2018
The University of New Brunswick’s Human-Computer Interaction Lab, Health Technologies Lab, Faculty of Computer Science, and the Institute of Biomedical Engineering, in affiliation with the IEEE NB Joint Chapters in Signal Processing and Engineering in Medicine and Biology, are pleased to offer a free afternoon-long mini course on “Inbodied Interaction”. Inbodied interaction is an approach to thinking about how we can use what we know about our bodies to create technologies that will make our everyday lives better: to be happier, to be healthier and to perform at a higher level. If you are interested in topics including human performance, future technology, health and well-being this course will be of interest to you.
The course will be delivered by m.c. schraefel of the University of Southhampton. Please see below for more details.
Please RSVP here.
- Time: 1pm – 4pm
- Date: Thursday, August 9, 2018
- Location: ITC 317, 550 Windsor Street, Faculty of CS, UNB
- More info: Scott Bateman (firstname.lastname@example.org), Erik Scheme (email@example.com)
- Cost: free
Inbodied Interaction: lifting the lid on the black box of the body to help Interaction Researchers and Designers build more effective tools to help #MakeNormalBetter
For most Interactive Tech designers looking to build health oriented systems the body is treated as a black box: it processes inputs to create outputs. As researchers/designers, we focus on supporting new input interactions to create better outputs: e.g., move more; eat less results in healthier person. It's not an exaggeration to say much of Health and Wellbeing work in HCI (Human-Computer Interaction) as an example domain relies on second hand reports of primary physiological or neurological reports to design its Health Apps. For example, science reports in the popular press over the past decade have privileged increasing movement. The number of published papers on attempts to create devices to increase movement is only increasing. Concepts like Persuasive Technology have emerged in its wake as a mechanism to support what is colloquially referred to as "behaviour change" to help people change their inputs from less mobile to more mobile. The success of these interventions has not been epic.
The hypothesis informing the material driving this short course is that the more those of us interested in "health" as an area for systems design is that if we know more we about what's going on inside the black box that is us, the better we will be able to design systems that will help deliver better quality of life for all, and at scale.
One of the key "whys and hows" driving this hypothesis is that, by knowing more about the workings of the black box, we immediately have more options available for design of success; the more we can explore supporting design for infrastructure rather than the individual alone.
The approach to Inbodied Interaction is to help you build a Map of the Territory of the Body, and gain some Models to help you explore that territory, respecting and drawing on its awful complexity.
During the morning, we will look at:
- What *is* the body - as a system, and how can we actually describe it in a way that is useful and honorable for design?
- What is the fundamental pathway in this system - and how does understanding this pathway give us a useful lens for the rest of the system?
- How can we leverage knowledge of acute and chronic responses to that system?
- What are models that we can use to make sense of the complexity of the body?
- Within this short course, we'll also do some hands on work. To that end, we'll use a touchstone challenge for design over the morning, focusing on Movement as a Map Overlay (just as there are political and geographical overlays, we'll use Movement).
Take aways from this short course:
- new ways to think about the body for *YOUR* personal and research benefit
- new pathways to connect your research aspirations to outcomes that can have impact at scale
- an additional way of thinking about health design in terms of performance rather than prevention
- the site of pain is not the source of pain: how operationalizing this fact opens up novel design approaches
- potentially new and exciting collaborations
#About the Speaker
m.c. schraefel, phd, ceng, fbcs, cscs
Dr. Schraefel is a Professor of computer science and human performance at the University of Southampton in the UK. She founded and lead the WellthLab whose vision is to make normal better for all and whose mission is to find out where batteries are really required to help support this mission. “If we want folks to sit less, burn the chairs. Where will interactive, scalable technology help change normal? After all, any of us in this space are futon wrestling with the status quo: if normal supported our wellbeing, we wouldn't need the work we're doing, would we?”
We are a group of faculty, graduate and undergraduate students conducting research in the broad area of human-computer interaction (HCI). We are based in the Faculty of Computer Science at the University of New Brunswick, Fredericton, Canada.
We perform research in novel interactions, visualization and game technologies for therapy (e.g., rehab, training), collaborative technologies for work and play, and in creating interfaces that help people find and share information. Learn more by seeing our projects.
Industrial Research and Development Collaborations
We have completed a wide-range of collaborations with industrial partners in areas related to web-based interactions, augmented reality, visual analytics, gamification, and mobile interfaces. We target partnerships with regional, national and international corporations that are looking for proof-of-concept or early demonstrations of technology. Typically our research contracts are funded (up to 100%) through funding agencies (NSERC, NBIF, MITACS, NRC, ACOA). Please contact us if you would like to learn more about collaboration possibilities.